Tom, try 9 or 12 companies of infantry with Engineers and Recon as a base for defense division. Variants: You can reduce the ratio to 12/8 if it gets you armor but that's unlikely to happen. Uses: As mentioned above, use this like a normal medium, when you need more piercing against enemy heavies. Valve Corporation. Novelties aside, the Soviet Union is one of the most entertaining nations to play as in Hearts of Iron IV. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. Press J to jump to the feed. Especially fun when demanding lands from Romania with the bottom-left focus and then siding with Italy as a mediator, attacking Romania, then starting a faction with co-belligerent Italy, and later fighting as a faction alongside Mussolini against Hitler! Uses: As mentioned before, the Allies will find these quite useful for D-day and maybe even some naval invasions in Asia (in the few regions not filled with jungles or mountains). Wait with the -100% ahead of time bonus to apply it on the T-34 not the A-32. I'm waiting till I get enough arty in stockpile to upgrade them to grenadier people. All rights reserved. Support Companies: If armor matters then limit these as much as possible. The rest are pure inf too with 10 and 15w and aa/at. Either way you'll want to gun-upgrade your TDs somewhat, just to have some peace of mind in case they change their templates to be unpiercable. Be careful though if you build to higher level land forts, the forces will simply not attack, defeating the object of this strategy. Anything player controled is easy. I heard it is more important this update. 10 Powerful Hearts of Iron 4 Infantry Templates. Then add 2 points reliability and save XP for tanks. The war for independence lasted 14 months and ended with the failure of Red Army troops to conquer the Baltic states and the forced withdrawal of Freikorps from Estonia. 148. r/hoi4. Thanks for the post. I decided to test that theory by playing Soviets and imposing a rule of defense only until 1943. Perhaps give a go on a playthrough and see how it goes. It will go into great detail and teach you many things about the game, the USSR in specific. To summarise, the Soviet Union inHearts of Iron IV is one of the easiest, but most enjoyable countries to play as. Do you erase half of the army when spain c.w. WWII needs a rework and an expansion on historical. Finally, variants. Here is the three choices I recommend choosing during the Great Purge: By having an advanced military, this will give you an upper hand over the enemy. Valve Corporation. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Guns are handed it in order of tech level then in alphabetical order. How to play Soviets since no step back? : r/hoi4 - reddit Engineers, logistics, signals, arty if you went SF (note: I would recommend going MW if you do mediums. For more guides onHearts of Iron IV, be sure to check out its game page. As you can see, though, they have as much hard attack as the pure heavy division for almost half the cost, and similar hardness as well. I am thinking to swap 2 artillery for 1 anti tank and 1 artillery. Max the infantucture in those zones or build civs in those zones. Finally, logistics should be applied as needed. Amtracs are very useful for the Axis for river crossings, especially since your tanks won't necessarily be able to survive after force attacking across a river in the way that heavies would. With this, your divisions will simply progress immediately, seeing the Red Army waltz straight into Berlin. This item will only be visible in searches to you, your friends, and admins. Okay so lets talk about how you should actually play the early game given you followed everything pointed out above. However I would recommend 40 widths, simply to ensure you have as much defense as your enemy has attack, and to make pinning attacks more effective. Hearts of Iron IV Soviet Union Guide World Conquest R56 I build almost every time to lvl 10 and always a lose! Therefore, their manpower will massively deplete, causing divisions to simply disappear due to losing all of their HP. If you don't care about armor, support artillery is worth it if you do SF. Youll need just 10K MArmor for 200 infantry divisions, and this will give your infantry a massive Armor stat boost, to 30-something. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. Stacie Passon and Ryan McFaul also directed episodes.. Production, release. In this case, you want every division you send to be fighting. 1 mo. Hey thanks , mostly approximately 140 160 divisions. New comments cannot be posted and votes cannot be cast. Press question mark to learn the rest of the keyboard shortcuts. I've been leaning away from conversion. Is it a good idea to leave few titles to Axis so I could build my forts behind rivers? Soviet national focus tree. Espaol - Latinoamrica (Spanish - Latin America). But, to ensure the survival of France and her legacy you must help keep France in Hearts of Iron IV strong and . HTD aren't usually necessary for piercing, and you'll usually have full gun upgrades on your heavies anyway; but they are helpful for cheap hard attack. Unfortunately, there is no way to form the "Soviet Union" or "USSR" as Russia in Kaiserreich, but you can form the Russian Socialist Republic. Word 2010 Tutorial: A Comprehensive Guide to Microsoft Word, Illustrators Pen Tool: The Comprehensive Guide, Kick 2 Tutorial By Sonic Academy - Comprehensive Guide, Master Class: Comprehensive Guide to Working with Audio in CRYENGINE, 57- Canalisation des guides - Les violents vnements qui arrivent sur terre expliqus, A Comprehensive-ish Guide to All Things Fumos! Additionally, please be sure to check out the France guide and let me know your thoughts (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). Sorry for the necro. Soviet interests on conquering the region began to increase approaching World War II, and its fate would be decided by . [Touhou], Asphalt 9 - Comprehensive Beginners Guide. Regardless, that doesn't change the strategy. @Mad Lad Harry if u take tommykay seriously than that tells me a lot about how much experience u have in this game. Well, the tips will provide you with the basic knowledge as to how the Soviet Union works, and some strategies that I have found effective, which you can attempt to apply during your games. USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. In this guide, I will tell you how easy it is to make the achievement "Soviet Onion" without making puppets of, for example, Turkey, Poland,Xinjiang, killing whole freaking Allies or Axis, 7) JUST WIN SECOND RUSSIAN CIVIL WAR LIKE A CHAD (GO TO PRECIOUS CAUCASIAN OIL IN BAKU THROUGH CRIMEA), 10) CONGRATULATIONS! Sorry again for the late reply. New comments cannot be posted and votes cannot be cast. TENERIFE - AVOID THIS SHORTCUT AT NIGHT - ACTUAL 230am FOOTAGE AT END! If you will be fighting in strongly contested air, or no air at all, just swap a tank out for two of these and upgrade their gun 2 times so they have 56 air attack each. 2017-12-20 17: . My main inf are 30 width pure inf with log, eng, and rec. That way one doesn't have to micro the construction queue that much and it would look like this and the start of the game: I think that's what I have pictured, maybe civs in Moscow are a lower priority than infra in Orenburg but they get bumped up when conversions finish. Firstly, how many divisions have you got? America didn't intervene. Variants: Here's the real meat of this post. Yet Germanys 9inf and 3 arty or 6/2s somehow push even my tanks and their 5/6 med tanks too. The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. The individual tanks have 200 armor and 100+ piercing, and I tried also maxing out the hard/soft attack, I have aa tanks and yet to research max arty for the SPAA.. As soon as the Civil War breaks out send this to Republican Spain together with 5 mountaineer divisions (which I will show you how to make) and some air volunteers: First lets look at your main infantry division: For the later stages of the war, we are using tanks. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. HoI4's product manager, on the intricacies of budgeting a game development. A Comprehensive Guide to Neuro Bass Planes above tanks for the first round of Barb, because if they bomb your logistics and you can't supply your bombarded troops, kapish, you're kaput. When playing as the Soviet Union in Hearts of Iron IV, there are some rules that I recommend following, even if you decide not to adopt my military tactics. 2) Playing a big bad Romania, with dividing Yugoslavia, Czechoslovakia and turning Bulgaria, Greece and Turkey into puppets. Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible. Alas, France is on the brink of civil war with the communists quickly growing in strength.